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: Loading times were significantly improved, and players gained the ability to skip the Activision intro sequence.
Technically, the update also coincided with a broader conversation about the game's difficulty. The N. Sane Trilogy was notoriously harder than the original PS1 games due to changes in collision detection (specifically Crash's pill-shaped hitbox versus the original square one). While the v20180723 patch didn't fundamentally alter the physics engine, the improved framerate it provided made the brutal platforming sections slightly more manageable. A stable 60fps allows for more precise inputs, meaning the update inadvertently helped players conquer the infamous "Cortex Power" and "Slippery Climb" levels. crash bandicoot n sane trilogy update v20180723codex
: In response to community feedback, the developers have made several gameplay tweaks. These changes are designed to balance difficulty levels, adjust enemy AI, and fine-tune certain mechanics to make the game more accessible to new players while still offering a challenge to veterans. : Loading times were significantly improved, and players
: The update modified 147 files across two depots, though most were internal system dlls and binary data rather than player-facing content. Context: Major Summer 2018 Content Updates Sane Trilogy was notoriously harder than the original