The bundle now fully respects After Effects’ 32-bit per channel (float) pipeline. This means your UV data isn't clipped when working with HDR lighting or deep color grades, preserving the precise math needed to map textures perfectly.
: Allows for the creation of custom mattes in post-production without needing to return to the 3D software for re-rendering. aescripts ftuvpass bundle v551a for after ef
Note: v551a no longer includes the legacy "FT-Toolbox" as it has been merged into the Effect Controls panel for faster access. The bundle now fully respects After Effects’ 32-bit
Using the , you can relight a 3D scene entirely in After Effects. By combining the Normals pass (surface angle) with a custom light direction slider, you can add rim lights, fill lights, or even create fake global illumination without touching the 3D software. Note: v551a no longer includes the legacy "FT-Toolbox"
Utilizes a Position Pass (PPass or World Position Pass) to create dynamic 3D mattes. This allows you to isolate specific objects or areas in 3D space directly in After Effects, a feature traditionally associated with high-end compositing software like Nuke . Key Features and Updates
: Add the ft-UVPass effect to a layer in your After Effects project.