Creature Framework 3.0 Here
| Metric | v2.5 | v3.0 | Improvement | |--------|------|------|--------------| | CPU time (ms) per character | 0.45 | 0.12 | | | GPU skinning (ms / 1000 meshes) | 3.2 | 1.1 | 2.9x faster | | Memory per character (MB) | 2.8 | 0.9 | 68% less | | Rigging time (humanoid) | 35 min | 4 min (auto) | 87% faster |
The 3.0 update introduces a high-performance soft-body solver. This allows for realistic muscle bulging and skin sliding without the performance hit typically associated with high-poly meshes. It uses a new "Delta-Mush" algorithm variant that ensures limbs don’t lose volume when they bend at extreme angles. creature framework 3.0
Blazing fast performance for browser-based games and interactive apps. 3. Procedural Everything: The "Motor" Evolution | Metric | v2