Studio 2 Gml [upd]: Gamemaker

effect_create_above(ef_explosion, x, y, 1, c_red);

Use Structs for most use cases now. DS lists/maps are older but still useful for networking or compatibility. gamemaker studio 2 gml

// Bad global.hp = 10; global.mp = 5; global.gold = 100; global.mp = 5

The simplest way to "draft" a feature is to write it and then disable it. Single-line: to disable one line of code. Multi-line: Wrap blocks in Toggle Variable: Create a "drafting" flag in your object's Create Event draft_mode = true; Use code with caution. Copied to clipboard Then, in your events, wrap the feature: if (draft_mode) // New feature logic here Use code with caution. Copied to clipboard 2. Using Debug Mode global.gold = 100

(Like JSON objects or Dictionaries):

enum ENEMY_STATE IDLE, PATROL, CHASE, ATTACK