Malevolent Planet Unity2d Day1 To Day3 Public Fixed -
: Significant work was put into fixing WebGL bugs , allowing for a smoother browser-based experience on sites like Itch.io .
// 1. Malevolent gravity increase (fixed timestep) gravityTimer += Time.fixedDeltaTime; if (gravityTimer >= 1f) // Once per second malevolent planet unity2d day1 to day3 public fixed
Establish core planetary hostility—e.g., gradual gravity increase or periodic ground shakes. : Significant work was put into fixing WebGL
Initial animations for the Human Camp were rendered. Early issues with sprite layering and resolution were addressed to ensure assets displayed correctly within the 2D environment. if (gravityTimer >
Resolved various to ensure stable browser play.