// after (atomic) void release(obj *o) if (atomic_fetch_sub(&o->refcount, 1) == 1) // synchronize and free free(o);
Gamers encountering the "Sone162 script error" need to edit their .ini files. sone162 fix
Once you have applied the fix, take these proactive steps to avoid a recurrence: sone162 fix
Why this works: Temporary files can conflict with Sonex’s real-time threading. A fresh reboot resets the audio stack. sone162 fix