: A major update (v1.4) added a Smoothing Groups option to the converter UI, though it initially caused crashes for some users until patched.

: Updated to the 2015 SDK for improved backward compatibility with older FBX versions.

The tool (used for modding games like MX Bikes , GP Bikes , and Kart Racing Pro ) does not have a native "solid" feature or flag. Instead, "solid" usually refers to the collision properties of the exported geometry within the PiBoSo engine.

: Collision data used for the physical properties of objects.

: Generating shadow volumes for vehicles and shadowmaps for tracks to enhance visual realism.

fbx2edf upd

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