: It accurately models how light bounces off surfaces, transferring colors from one object to another (color bleeding) and adding realistic ambient occlusion (AO) that grounds objects in the scene. NVIDIA Collaboration
(released March/April 2021) represented a stability milestone. It introduced: reshade ray tracing shader rtgi 033 2021
Note: v0.33 predates ReShade’s depth buffer optimizations introduced in v4.9+; modern cards achieve better results. : It accurately models how light bounces off
This screen-space limitation is why moving your camera quickly can cause light to "pop" in or out—a flaw tolerated by most users given the zero cost to developers and the lack of native RT support. This screen-space limitation is why moving your camera
Version 0.33 emphasizes the balance between performance and visual noise. : Performance : Ray Amount: 3 | Ray Step Amount: 6. Balanced : Ray Amount: 3 | Ray Step Amount: 9. Quality : Ray Amount: 5 | Ray Step Amount: 12+.