Code [patched] - Sonic.exe 3.0 Source

; Override collision response Entity_SonicExe_Collision: bset #7, (Player_Status).w ; Set "intangible" flag move.w #$F000, (Player_X).w ; Teleport to negative X space rts

: The core engine logic is written in Haxe , which compiles to C++ for the final executable. This handles the rendering, audio syncing, and heavy system processes. sonic.exe 3.0 source code

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Once you understand the 3.0 source, you realize it is technically very primitive. The horror relies on (the familiar Green Hill Zone breaking apart) rather than complex scripting. At the heart of this eerie and fascinating

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