Pulldownit Maya Direct

It lives in the native Maya shelf. You don't open a new window. Select your mesh > "Make Fracturable" > "Add Rigid Body" > Shoot. It feels like it belongs there.

: Once satisfied, bake the simulation data into standard Maya animation keys. This ensures the simulation is stable for rendering or exporting to other engines like Unreal Engine 4 Recent Updates (Version 6.5) Referenced Object Support pulldownit maya

: Its solver is built to compute thousands of dynamic shards simultaneously without crashing the workstation, allowing for massive-scale collapses, such as those seen in God of War Ragnarök and The Last of Us franchises. It lives in the native Maya shelf

pulldownit.com/tutorials.php">Unreal Engine 4 or how to into standard Maya keys? "Make Fracturable" &gt