Cm 01 02 Colour Attributes ✪ < DIRECT >

If you want to start customizing now, use these community-standard tools:

, player attributes do not have different colours based on their value; they are displayed in a uniform colour (typically white or light grey). cm 01 02 colour attributes

– The pigment family (red, blue, green, etc.). What makes colour distinct . If you want to start customizing now, use

While customizable, the community typically uses these standard brackets for color coding: : Often Red. Normal (6–9) : Often Yellow or Gray. Good (10–15) : Often Green. Excellent (16–20) : Often Orange or Red. Excellent (16–20) : Often Orange or Red

One of the key features that set CM 01 02 apart from its contemporaries was its complex and intricate player attribute system. At the heart of this system were the colour attributes, a set of hidden values that determined a player's abilities on the pitch. For those who spent countless hours mastering the art of player development and scouting, the colour attributes were the holy grail of CM 01 02. They offered a level of nuance and subtlety that added a whole new layer of strategy and realism to the game.

Most players use the following standard ranges when setting up these tools: : Often set to standard gray or red. Normal (6–10) : Often set to white or yellow. Good (11–15) : Frequently set to green.