*Tested on a PS Vita 1000 (OLED) overclocked to 500MHz via PSVShell+**:
Past attempts to include a Saturn core in RetroArch (Yabause) were eventually removed or abandoned because performance was unplayable, often averaging only 3–5 FPS.
As of April 2026, for standard gaming, despite the console's active homebrew scene . While other systems like the Nintendo 64 and Dreamcast have seen significant improvements, the Saturn’s complex dual-CPU architecture continues to be a major technical hurdle for the Vita's aging hardware. 🕹️ Current State of Saturn Emulation on Vita