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Instead of raw stats determining success, the game analyzes how your character is weak (e.g., low stamina, poor magic affinity, fragile health, slow reflexes). The simulation then generates unique "compensation events" or "exploit paths" based on that weakness.
One of my first experiments with the NejicomiSimulator TMA02 was in the field of education. I used the simulator to create a virtual lab environment for students to conduct experiments and gather data. The simulator's high-fidelity simulations and real-time interaction capabilities made it an ideal tool for this application. NejicomiSimulator TMA02 - My Own Dedicated Weak...
CFLAGS="-Os -march=armv7-a -mtune=cortex-a7 -fno-omit-frame-pointer -D_NEJICOMI_WEAK_MODE" LDFLAGS="-static -Wl,--gc-sections" make Instead of raw stats determining success, the game