Ez2c Dialogue Menu [extra Quality]
| Concept | Description | |---------|-------------| | | A single unit of NPC speech + player responses. | | Choice | A player-selectable option that may branch, end dialogue, or trigger game events. | | DialogueRunner | The runtime manager that processes nodes and updates the UI. | | DialogueAsset | A container (ScriptableObject/JSON/DataTable) that stores all nodes for a conversation. | | Condition | A flag or variable check (e.g., hasSword = true ) that shows/hides choices. | | Action | A callback that runs when a node is entered or a choice is selected (e.g., give item, play sound). |
, have historically recommended or required EZ2C to properly display long strings of player dialogue that exceed the vanilla 80-character limit. : Because it replaces the primary dialoguemenu.swf EZ2C Dialogue Menu




