Goblin Dungeon -ongoing- - Version- 0.1 |link| < EXCLUSIVE >
You must dig, build, and fortify. The building mechanic is voxel-based but deliberately low-resolution, making everything look like it was constructed by a drunk toddler with a hammer—which is exactly the aesthetic the developers are going for.
The core loop of revolves around three pillars: Scavenging, Territory Control, and Goblin Politics. Goblin Dungeon -Ongoing- - Version- 0.1
Goblin Dungeon (Version 0.1) is making steady progress at the foundational stage. Core movement and environment blockout are functional, with combat and AI currently under active development. The project is on track for an initial internal playtest in the coming weeks. Continued focus on defining milestone deliverables and establishing regular testing will help ensure smooth progression toward Version 0.2. You must dig, build, and fortify
The game nails the goblin aesthetic. You’re not a noble rogue; you’re a cowardly, clever trash-gremlin. The flavor text is hilarious. When you fail to pick a lock, the game says: “You jab the lock with a wet bone. It does nothing. The bone is sad now.” Goblin Dungeon (Version 0

