Dark Souls Remastered Patch 104 Hot Page

If you ever wondered why certain spells feel "tame" today, you can thank this patch. According to Reddit community archives, several "broken" mechanics were reined in:

It is important to distinguish the Remastered updates from the massive 1.04 Patch for the original Dark Souls (2011), which fundamentally changed the game balance: Major Nerfs : Significantly reduced the effectiveness of the Ring of Fog Tranquil Walk of Peace Iron Flesh Covenant Changes : The Faith requirement for the Warrior of Sunlight covenant was halved from 50 to dark souls remastered patch 104 hot

: Resolved an issue where matchmaking would stop if the player failed to join a session containing players they had blocked. Player Invisibility If you ever wondered why certain spells feel

Resolved an issue where clear data became erroneous if the application was closed under specific conditions after defeating Gwyn, Lord of Cinder . Multiplayer Fixes: Multiplayer Fixes: was less about changing the game

was less about changing the game and more about perfecting the vessel. By squashing "invisible player" bugs and sealing loopholes in boss encounters, the patch allowed the remaster to finally fulfill its promise: a definitive, stable way to experience Lordran without the technical friction of the past. weapon scaling adjustments included in this version?

We are aware of a minor texture pop-in issue affecting the Bonfire in Firelink Shrine on certain hardware configurations. A minor hotfix (1.04a) will follow next week.

did not display properly in The Abyss and a bug that allowed the ending to trigger without defeating Gwyn in the Kiln of the First Flame Menu and UI Integrity : Addressed a critical bug where the number of Estus Flasks