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The history of media is a history of distribution technology.

While VR headsets have yet to achieve mass-market ubiquity, AR is thriving. Snapchat filters, Pokémon GO, and virtual try-ons for fashion brands are forms of that overlay digital data onto the physical world. The metaverse, though currently overhyped, points to a future where media is not watched but lived . WowPorn.14.06.24.Nancey.Recharging.My.Batteries...

On the other hand, the proliferation of entertainment and media content has also raised concerns about its impact on our culture and values. The spread of misinformation and fake news has become a significant challenge, with many people relying on social media as a primary source of news. Additionally, the increasing commercialization of media has led to a focus on sensationalism and ratings, often at the expense of quality and substance. The history of media is a history of distribution technology