: Set ride triggers under the "Appearance" tab to activate props when a ride starts.
BuildRemote:FireServer(args) end
TextButton.Parent = Frame TextButton.Size = UDim2.new(1, 0, 1, 0) TextButton.Text = "Build Entrance" theme park tycoon 2 lua script updated
Before we dive into the update, let’s clarify the terminology. : Set ride triggers under the "Appearance" tab
local function setRideSpeed(rideModel, newSpeed) local args = [1] = rideModel, -- The actual Instance of the ride [2] = "Speed", [3] = newSpeed [3] = newSpeed