Players are broke punks hired to steal a prototype from a corporate lab. Use Chapters 2–4 for hacking and combat. Emphasize the Humanity cost of cyberware.
Today, finding a physical copy of this legendary tome can cost you a small fortune. That is why the has become the holy grail for retro-futurists, lore collectors, and game masters who want to run gritty, realistic cyberpunk campaigns. gurps cyberpunk pdf
Detailed archetypes including Netrunners, Corporates, Street Samurais (Cops), and Celebrities. Players are broke punks hired to steal a
: Do you upload the GURPS protocols to the public Net, giving everyone the "Point-Buy" power to rewrite their own reality, or do you sell it back to the Sovereigns for a seat at the table? Today, finding a physical copy of this legendary
This is written for GURPS 3rd Edition . You can convert it to GURPS 4th Edition using the free GURPS Update PDF (available on Warehouse 23). 4th edition has a separate book, GURPS Ultra-Tech , but many purists prefer the 3e cyberpunk book for its focused tone.
| Feature | GURPS Cyberpunk | Cyberpunk Red / 2020 | Shadowrun 6E | | :--- | :--- | :--- | :--- | | | GURPS 3e (Universal) | Interlock (Custom) | D6 dice pools | | Complexity | High (simulationist) | Medium (cinematic) | Very High | | Magic | No (purely sci-fi) | No (but has cyberware) | Yes (fantasy races + magic) | | Netrunning | Detailed, separate minigame | Streamlined, faster | Overly complex | | Humanity Cost | Yes (Soulburn mechanic) | Yes (Humanity stat) | No (Essence instead) | | Customizability | Infinite (GURPS supplements) | Medium (sourcebooks) | Limited by metaplot |